Nunu & Willump
The Boy and His Yeti
Jungle
About Nunu & Willump
Nunu & Willump is an AP tank jungler who specializes in early ganks and team fighting with his heavy crowd control. With Biggest Snowball Ever , Nunu & Willump is able to get around the map and gank with ease. He can also use the movement speed from the Scuttle Crab and his items to make ganking and moving around the map even easier. Nunu & Willump likes to get in the front using his Snowball Barrage and Absolute Zero to crowd control and kill the enemies.
Starting stats · level 1
No items or runes · source skill plan · standard mode and explicit default conditions.
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.hp.
Target patch: 7.3d
- champion · Nunu & Willump · hp: conflicted
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.
Target patch: 7.3d
- champion · Nunu & Willump · ad: corroborated
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.
Target patch: 7.3d
- champion · Nunu & Willump · armor: corroborated
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.
Target patch: 7.3d
- champion · Nunu & Willump · mr: corroborated
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_speed_ratio, Nunu & Willump.attack_speed_per_lvl.
Target patch: 7.3d
- champion · Nunu & Willump · attack_speed_base: primary_verified
- champion · Nunu & Willump · attack_speed_ratio: conflicted
- champion · Nunu & Willump · attack_speed_bonus: primary_verified
- champion · Nunu & Willump · attack_speed_per_lvl: conflicted
- mechanic · Global rules · attack_speed_growth: modeled
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.
Target patch: 7.3d
- champion · Nunu & Willump · move_speed: corroborated
Level scaling & all stats
| Stat | Level 1 | Level 15 |
|---|---|---|
|
|
630Conflicting inputs
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.hp. Target patch: 7.3d
|
2,366Conflicting inputs
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.hp, Nunu & Willump.hp_per_lvl. Target patch: 7.3d
|
|
|
64Corroborated inputs
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
114.4Conflicting inputs
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.ad_per_lvl. Target patch: 7.3d
|
|
|
0Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
40Corroborated inputs
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
94.6Conflicting inputs
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.armor_per_lvl. Target patch: 7.3d
|
|
|
38Corroborated inputs
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
66Corroborated inputs
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
|
|
345Corroborated inputs
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
919Conflicting inputs
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.mana_per_lvl. Target patch: 7.3d
|
|
|
0.8 attacks/secConflicting inputs
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_speed_ratio, Nunu & Willump.attack_speed_per_lvl. Target patch: 7.3d
|
0.907 attacks/secConflicting inputs
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_speed_ratio, Nunu & Willump.attack_speed_per_lvl. Target patch: 7.3d
|
|
|
28%Conflicting inputs
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_speed_ratio, Nunu & Willump.attack_speed_per_lvl. Target patch: 7.3d
|
45.1%Conflicting inputs
Conflicting inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_speed_ratio, Nunu & Willump.attack_speed_per_lvl. Target patch: 7.3d
|
|
|
350 units/secCorroborated inputs
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
350 units/secUnverified inputs
Unverified inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.move_speed_per_lvl. Target patch: 7.3d
|
|
|
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
200%Source-backed model
Source-backed model
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
200%Source-backed model
Source-backed model
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
|
|
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
0%Model default
Model default
Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation. Target patch: 7.3d |
|
|
7.5 health/5 secCorroborated inputs
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
17 health/5 secCorroborated inputs
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
|
|
15 mana/5 secCorroborated inputs
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
27.6 mana/5 secCorroborated inputs
Corroborated inputs
Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result. Target patch: 7.3d
|
|
|
175 unitsUnverified inputs
Unverified inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_range. Target patch: 7.3d
|
175 unitsUnverified inputs
Unverified inputs
Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_range. Target patch: 7.3d
|
Suggested build
Imported guide · patch 7.3d · not a measured best-build ranking
Runes, skills & guide source
Original guideRunes
Summoner spells
Skill priority
Review: imported guide recommendation, not manually reviewed or a measured ranking
Only compatible runes are prefilled. Summoner spells and skill order are guide recommendations, not simulated actions.
Not loaded: Plated Steelcaps. Enchants use their own game slot.
Item effects & stat changes
Level 9 · standard mode · target: 2000 HP, 100 armor, 100 MR · 10-second attack window. Item and rune conditions begin at their shown defaults.
Plated Steelcaps
-
Health: +150 -
Armor: +25 -
Movement speed (raw): +45 units/sec
Eligible for this champion and inventory.
- boots
Passive, active and proc rules
-
Listed armor: 25 armor
Plated Steelcaps contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed health regen: 0 %
Plated Steelcaps contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed move speed: 45 move_speed
Plated Steelcaps contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed hp: 150 hp
Plated Steelcaps contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Incoming champion basic attack damage is reduced by ten percent.: Explanatory / not numerically modeled
Incoming champion basic attack damage is reduced by ten percent. Descriptive or event-transforming utility; use its structured parameters rather than a fake scalar amount.
Condition: See explanation
Coverage: descriptive
Rule source -
Declared-target attack DPS change: 0 post-mitigation damage / second
Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.
Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.
Coverage: supported
Rule source -
Expected ordinary attack damage change: 0 raw damage / attack
Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.
Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.
Coverage: supported
Rule source
Thornmail
-
Health: +200 -
Armor: +75
Eligible for this champion and inventory.
- wiki_thorns
Passive, active and proc rules
-
Listed armor: 75 armor
Thornmail contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed hp: 200 hp
Thornmail contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Reduce healing received by the affected champion for three seconds.: Explanatory / not numerically modeled
Reduce healing received by the affected champion for three seconds. Descriptive or event-transforming utility; use its structured parameters rather than a fake scalar amount.
Condition: See explanation
Coverage: descriptive
Rule source -
Thorns: 0 damage
Thorns Explicit activation condition is inactive.
Condition: {'key': 'thorns_triggered', 'value': True}
Coverage: inactive
Rule source -
Declared-target attack DPS change: 0 post-mitigation damage / second
Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.
Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.
Coverage: supported
Rule source -
Expected ordinary attack damage change: 0 raw damage / attack
Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.
Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.
Coverage: supported
Rule source
Force of Nature
-
Health: +400 -
Magic resistance: +60 -
Movement speed (raw): +5 units/sec
Eligible for this champion and inventory.
Passive, active and proc rules
-
Listed hp: 400 hp
Force of Nature contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed move speed: 5 move_speed
Force of Nature contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed mr: 60 mr
Force of Nature contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Absorb mr: 0 mr
Absorb mr Evaluated at the pre-effect snapshot, before its own grant. Shared unique effects are not additive; use the item-removal delta for the complete contribution. Explicit activation condition is inactive.
Condition: {'key': 'steadfast_stacks', 'value': 4}
Coverage: inactive
Rule source -
Absorb haste: 0 %
Absorb haste Evaluated at the pre-effect snapshot, before its own grant. Shared unique effects are not additive; use the item-removal delta for the complete contribution. Explicit activation condition is inactive.
Condition: {'key': 'steadfast_stacks', 'value': 4}
Coverage: inactive
Rule source -
Incoming champion magic damage grants a stack for seven seconds; outgoing champion damage refreshes duration.: Explanatory / not numerically modeled
Incoming champion magic damage grants a stack for seven seconds; outgoing champion damage refreshes duration. Descriptive or event-transforming utility; use its structured parameters rather than a fake scalar amount.
Condition: See explanation
Coverage: descriptive
Rule source -
Declared-target attack DPS change: 0 post-mitigation damage / second
Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.
Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.
Coverage: supported
Rule source -
Expected ordinary attack damage change: 0 raw damage / attack
Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.
Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.
Coverage: supported
Rule source
Warmog's Armor
-
Health: +700 -
Ability haste: +20
-
Health regeneration: +17.9 health/5 sec
Eligible for this champion and inventory.
Passive, active and proc rules
-
Listed ability haste: 20 ability_haste
Warmog's Armor contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed health regen: 100 %
Warmog's Armor contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed hp: 700 hp
Warmog's Armor contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Out-of-combat health regeneration per second: 0 heal
Out-of-combat health regeneration per second Explicit activation condition is inactive.
Condition: {'key': 'warmogs_heart_active', 'value': True}
Coverage: inactive
Rule source -
Blessed: 30 %
Blessed
Condition: See explanation
Coverage: supported
Rule source -
Declared-target attack DPS change: 0 post-mitigation damage / second
Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.
Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.
Coverage: supported
Rule source -
Expected ordinary attack damage change: 0 raw damage / attack
Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.
Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.
Coverage: supported
Rule source
Frozen Heart
-
Armor: +80 -
Mana: +400 -
Ability haste: +20
Eligible for this champion and inventory.
Passive, active and proc rules
-
Listed ability haste: 20 ability_haste
Frozen Heart contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed mana: 400 mana
Frozen Heart contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed armor: 80 armor
Frozen Heart contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Nearby enemies within 650 units lose twenty-five percent attack speed.: Explanatory / not numerically modeled
Nearby enemies within 650 units lose twenty-five percent attack speed. Descriptive or event-transforming utility; use its structured parameters rather than a fake scalar amount.
Condition: See explanation
Coverage: descriptive
Rule source -
Declared-target attack DPS change: 0 post-mitigation damage / second
Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.
Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.
Coverage: supported
Rule source -
Expected ordinary attack damage change: 0 raw damage / attack
Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.
Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.
Coverage: supported
Rule source
Amaranth's Twinguard
-
Health: +300 -
Armor: +50 -
Magic resistance: +50
Eligible for this champion and inventory.
Passive, active and proc rules
-
Listed mr: 50 mr
Amaranth's Twinguard contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed armor: 50 armor
Amaranth's Twinguard contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Listed hp: 300 hp
Amaranth's Twinguard contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.
Condition: Equipped; actual converted change is in stat deltas.
Coverage: supported
Rule source -
Endurance armor: 0 armor
At five Endurance stacks add 30% of pre-Endurance bonus resistance; not 30% total resistance and no self-recursive amplification. Evaluated at the pre-effect snapshot, before its own grant. Shared unique effects are not additive; use the item-removal delta for the complete contribution. Explicit activation condition is inactive.
Condition: {'key': 'endurance_stacks', 'value': 5}
Coverage: inactive
Rule source -
Endurance mr: 0 mr
At five Endurance stacks add 30% of pre-Endurance bonus resistance; not 30% total resistance and no self-recursive amplification. Evaluated at the pre-effect snapshot, before its own grant. Shared unique effects are not additive; use the item-removal delta for the complete contribution. Explicit activation condition is inactive.
Condition: {'key': 'endurance_stacks', 'value': 5}
Coverage: inactive
Rule source -
Endurance tenacity: 0 %
Endurance tenacity Evaluated at the pre-effect snapshot, before its own grant. Shared unique effects are not additive; use the item-removal delta for the complete contribution. Explicit activation condition is inactive.
Condition: {'key': 'endurance_stacks', 'value': 5}
Coverage: inactive
Rule source -
One stack per second in champion combat, maximum five; maximum stacks also grant 20% size.: Explanatory / not numerically modeled
One stack per second in champion combat, maximum five; maximum stacks also grant 20% size. Descriptive or event-transforming utility; use its structured parameters rather than a fake scalar amount.
Condition: See explanation
Coverage: descriptive
Rule source -
Declared-target attack DPS change: 0 post-mitigation damage / second
Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.
Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.
Coverage: supported
Rule source -
Expected ordinary attack damage change: 0 raw damage / attack
Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.
Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.
Coverage: supported
Rule source
Situational item swaps
Situational alternatives · explicit rule filters
Imported champion role: Tank. AP and attack-DPS objectives are not interchangeable. Choose a scenario that matches your question.
Incoming physical-damage profile · Dawnshroud
Replace Amaranth's Twinguard in B with Dawnshroud. Rule filter: listed armor > 0; completed build cost 14,950 ≤ imported budget 15,450 gold. First alphabetically eligible example, not the best item.
-
Health: -50 -
Magic resistance: -20
Defensive profiles show armor/MR changes only; incoming abilities, effective-health survival and fight outcomes are not simulated.
Alternative item sourceCompare this exact A/B scenarioIncoming magic-damage profile · Abyssal Mask
Replace Amaranth's Twinguard in B with Abyssal Mask. Rule filter: listed mr > 0; completed build cost 14,650 ≤ imported budget 15,450 gold. First alphabetically eligible example, not the best item.
-
Health: +50 -
Armor: -50 -
Magic resistance: -5 -
Ability haste: +10
Defensive profiles show armor/MR changes only; incoming abilities, effective-health survival and fight outcomes are not simulated.
Alternative item sourceCompare this exact A/B scenarioAbilities and source notes
PCall of the Freljord
Gains 40% Attack Speed and 15% Movement Speed for 4 seconds upon damaging an enemy champion, large monster or structure. A nearby allied champion with the fastest Attack Speed gains half this bonus. Cannot trigger on the same target for 8 seconds.
English source
QConsume
Takes a bite out of the enemy, dealing 55 / 110 / 165 / 220 ( +65% AP +5% HP ) magic damage and healing for 80 / 115 / 150 / 185 ( +70% AP +10% bonus HP ). The healing is increased by 50% when Nunu and Willump are below 50% Maximum Health. Deals 350 / 500 / 650 / 800 true damage agains minions and monsters instead.
Cooldown: 10 / 9 / 8 / 7 · Cost: 60 / 60 / 60 / 60English source
WBiggest Snowball Ever!
Willump begins rolling a snowball that increases in size and speed over 12 seconds. The snowball explodes upon colliding with enemy champions, large monsters or terrain dealing 35 / 48 / 61 / 74 - 175 / 240 / 305 / 370 ( 30% AP - 150% AP ) magic damage to enemies and knocking them airborne for 0.5 - 1.25 seconds, increasing with the size of the snowball. Re-cast : Releases the snowball, causing it to explode on the first enemy hit. Removes slows on cast and is immune to slows during rolling. Deals 33.33% damage to minions and small monsters.
Cooldown: 12 / 12 / 12 / 12 · Cost: 55 / 60 / 65 / 70English source
ESnowball Barrage
Channels for up to 2.5 seconds, throwing snowballs that deal 8 / 12 / 16 / 20 ( +5% AP ) magic damage and slow by 20% for 0.5 seconds. When the channel ends, Willump deals magic damage equal to 3% - 15% ( +0.8 - 4% AP ) of the enemies' max Health and roots them for 0.5 - 1.5 seconds. Damage and root duration scale with number of snowball hits on the target. Final explosion deals up to 150 / 200 / 250 / 300 damage vs. monsters.
Cooldown: 12 / 12 / 12 / 12 · Cost: 55 / 60 / 65 / 70English source
RAbsolute Zero
Gains a shield that absorbs 65 / 75 / 85 ( +180% AP +35% / 45% / 55% HP ) damage and begins channeling for up to 3 seconds. Nearby enemies are slowed by 50% , increasing to 95% over the duration. When the channel ends, nearby enemies take 180 - 915 ( +50% - 275% AP ) magic damage , increased with channel duration.
Cooldown: 70 / 65 / 60 · Cost: 100 / 100 / 100English sourceAbility reference only. The skill plan supplies supported combat-rank assumptions; descriptions do not automatically cast spells or simulate ability combos.
Rules, sources and missing evidence
Checked: one allocation per level position; sourced rank caps and innate ranks; standard paid ultimate ranks at levels 5/9/13. Basic-rank unlock levels and some innate-upgrade gates are not established by these sources. Passing these checks is not a claim that a custom plan is legal in the current client.
- Minimum champion levels for basic-ability ranks are not supplied by the available rule sources.
Source recommendations are examples, not minimum rank-unlock rules. A later recommended upgrade does not prove earlier upgrades are forbidden.
English ability text: WildRiftFire guide · guide patch 7.3d · recorded 2026-11-01. Builder target patch 7.3d. Guide numbers have not been reconciled or client-verified.
- Standard rules — quoted secondary reference, not client verification.
- Official champion library — China region, version 7.3; per-rank descriptions corroborate rank counts, not minimum upgrade levels.
Additional rank-gate research and rejected evidence
- Nidalee Raw Gate Rejected — Raw ability template contains explicit 6/11/16 gates, incompatible with Wild Rift maximum level 15; not applied.
- Yuumi Raw — Raw You and Me template corroborates free W/Q5; 1;6;11 belongs to level-dependent cooldown, not paid-rank legality.
- Public Riot Api Schema — Independent public-web API wrapper documents ability descriptions/media/types, no rank-upgrade table.
- Merged Api Boundary — Merged PC/WR identity API is not independent WR rank-gate evidence; PC rules deliberately not imported.
- Official Rank Counts 6 3D — Official Yuumi rework has five Q and four W value entries; Jayce W has five value entries. Not supplied: Minimum champion levels for any resulting rank; value-array positions are not unlock gates.
- Jayce Official Library Recheck — Fresh China-region official library corroborates Q/W/E five ranks and one R description. Not supplied: Minimum champion levels; variType fields label damage/cost/cooldown values, not upgrade gates.
- Yuumi Official Library Recheck — Fresh China-region official library corroborates five Q, four W/E and three R descriptions. Not supplied: Q fifth-rank and paid W minimum levels; cooldown scaling is not a paid-rank gate.
- Nidalee Official Library Recheck — Fresh China-region official library states innate learned R rank 1 and four R descriptions. Not supplied: Minimum champion levels for paid R upgrades; neither 5/9/13 nor PC 6/11/16 is supplied here.
Ability text, plans and coverage JSON · Quoted rank-rule sources. All guide and rule snapshots are SHA-256 checked. A current-client/authoritative rank-unlock table is required to remove the custom-plan legality limitation.
Calculation notes & sources
Includes available base stats, level growth, contextual item effects, explicit rune and champion conditions, and sustained basic-attack DPS against a declared target. Unknown source values stay Unknown, not zero.
No ability-combo or full-fight simulation, aggregate stat score, or best-build winner. Each attack result declares assumptions and unsupported events.
Target patch: 7.3d. Data scope: Wild Rift standard listed stats; source-audited fields, not universal verification. Review: Source-audited with genuine field-level gaps; see coverage report, not universally verified.
Sources, patch coverage and limitationsExplore alongside Nunu & Willump
Related by shared lane or imported role, not counter-pick strength.