WRSTAT
Nunu & Willump

Nunu & Willump

The Boy and His Yeti

Jungle

About Nunu & Willump

Nunu & Willump is an AP tank jungler who specializes in early ganks and team fighting with his heavy crowd control. With Biggest Snowball Ever , Nunu & Willump is able to get around the map and gank with ease. He can also use the movement speed from the Scuttle Crab and his items to make ganking and moving around the map even easier. Nunu & Willump likes to get in the front using his Snowball Barrage and Absolute Zero to crowd control and kill the enemies.

Build Nunu & Willump

Starting stats · level 1

No items or runes · source skill plan · standard mode and explicit default conditions.

Health
Conflicting inputs
Conflicting inputs

Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.hp.

Target patch: 7.3d

  • champion · Nunu & Willump · hp: conflicted
Input sourceInput sourceInput sourceInput sourceFull field evidence
630
Attack damage
Corroborated inputs
Corroborated inputs

Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

Target patch: 7.3d

  • champion · Nunu & Willump · ad: corroborated
Input sourceInput sourceInput sourceFull field evidence
64
Armor
Corroborated inputs
Corroborated inputs

Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

Target patch: 7.3d

  • champion · Nunu & Willump · armor: corroborated
Input sourceInput sourceInput sourceFull field evidence
40
Magic resist
Corroborated inputs
Corroborated inputs

Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

Target patch: 7.3d

  • champion · Nunu & Willump · mr: corroborated
Input sourceInput sourceInput sourceFull field evidence
38
Attacks / sec
Conflicting inputs
Conflicting inputs

Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_speed_ratio, Nunu & Willump.attack_speed_per_lvl.

Target patch: 7.3d

  • champion · Nunu & Willump · attack_speed_base: primary_verified
  • champion · Nunu & Willump · attack_speed_ratio: conflicted
  • champion · Nunu & Willump · attack_speed_bonus: primary_verified
  • champion · Nunu & Willump · attack_speed_per_lvl: conflicted
  • mechanic · Global rules · attack_speed_growth: modeled
Input sourceInput sourceFull field evidence
0.8
Movement
Corroborated inputs
Corroborated inputs

Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

Target patch: 7.3d

  • champion · Nunu & Willump · move_speed: corroborated
Input sourceInput sourceInput sourceFull field evidence
350
Level scaling & all stats
Stat Level 1 Level 15
Health 630
Conflicting inputs
Conflicting inputs

Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.hp.

Target patch: 7.3d

  • champion · Nunu & Willump · hp: conflicted
Input sourceInput sourceInput sourceInput sourceFull field evidence
2,366
Conflicting inputs
Conflicting inputs

Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.hp, Nunu & Willump.hp_per_lvl.

Target patch: 7.3d

  • champion · Nunu & Willump · hp: conflicted
  • champion · Nunu & Willump · hp_per_lvl: conflicted
Input sourceInput sourceInput sourceInput sourceFull field evidence
Attack damage 64
Corroborated inputs
Corroborated inputs

Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

Target patch: 7.3d

  • champion · Nunu & Willump · ad: corroborated
Input sourceInput sourceInput sourceFull field evidence
114.4
Conflicting inputs
Conflicting inputs

Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.ad_per_lvl.

Target patch: 7.3d

  • champion · Nunu & Willump · ad: corroborated
  • champion · Nunu & Willump · ad_per_lvl: conflicted
Input sourceInput sourceInput sourceFull field evidence
Ability power 0
Model default
Model default

Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

Target patch: 7.3d

    Full field evidence
    0
    Model default
    Model default

    Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

    Target patch: 7.3d

      Full field evidence
      Armor 40
      Corroborated inputs
      Corroborated inputs

      Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

      Target patch: 7.3d

      • champion · Nunu & Willump · armor: corroborated
      Input sourceInput sourceInput sourceFull field evidence
      94.6
      Conflicting inputs
      Conflicting inputs

      Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.armor_per_lvl.

      Target patch: 7.3d

      • champion · Nunu & Willump · armor: corroborated
      • champion · Nunu & Willump · armor_per_lvl: conflicted
      Input sourceInput sourceInput sourceFull field evidence
      Magic resistance 38
      Corroborated inputs
      Corroborated inputs

      Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

      Target patch: 7.3d

      • champion · Nunu & Willump · mr: corroborated
      Input sourceInput sourceInput sourceFull field evidence
      66
      Corroborated inputs
      Corroborated inputs

      Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

      Target patch: 7.3d

      • champion · Nunu & Willump · mr: corroborated
      • champion · Nunu & Willump · mr_per_lvl: corroborated
      Input sourceInput sourceInput sourceFull field evidence
      Mana 345
      Corroborated inputs
      Corroborated inputs

      Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

      Target patch: 7.3d

      • champion · Nunu & Willump · mana: corroborated
      Input sourceInput sourceInput sourceFull field evidence
      919
      Conflicting inputs
      Conflicting inputs

      Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.mana_per_lvl.

      Target patch: 7.3d

      • champion · Nunu & Willump · mana: corroborated
      • champion · Nunu & Willump · mana_per_lvl: conflicted
      Input sourceInput sourceInput sourceFull field evidence
      Attack speed 0.8 attacks/sec
      Conflicting inputs
      Conflicting inputs

      Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_speed_ratio, Nunu & Willump.attack_speed_per_lvl.

      Target patch: 7.3d

      • champion · Nunu & Willump · attack_speed_base: primary_verified
      • champion · Nunu & Willump · attack_speed_ratio: conflicted
      • champion · Nunu & Willump · attack_speed_bonus: primary_verified
      • champion · Nunu & Willump · attack_speed_per_lvl: conflicted
      • mechanic · Global rules · attack_speed_growth: modeled
      Input sourceInput sourceFull field evidence
      0.907 attacks/sec
      Conflicting inputs
      Conflicting inputs

      Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_speed_ratio, Nunu & Willump.attack_speed_per_lvl.

      Target patch: 7.3d

      • champion · Nunu & Willump · attack_speed_base: primary_verified
      • champion · Nunu & Willump · attack_speed_ratio: conflicted
      • champion · Nunu & Willump · attack_speed_bonus: primary_verified
      • champion · Nunu & Willump · attack_speed_per_lvl: conflicted
      • mechanic · Global rules · attack_speed_growth: modeled
      Input sourceInput sourceFull field evidence
      Bonus attack speed 28%
      Conflicting inputs
      Conflicting inputs

      Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_speed_ratio, Nunu & Willump.attack_speed_per_lvl.

      Target patch: 7.3d

      • champion · Nunu & Willump · attack_speed_base: primary_verified
      • champion · Nunu & Willump · attack_speed_ratio: conflicted
      • champion · Nunu & Willump · attack_speed_bonus: primary_verified
      • champion · Nunu & Willump · attack_speed_per_lvl: conflicted
      • mechanic · Global rules · attack_speed_growth: modeled
      Input sourceInput sourceFull field evidence
      45.1%
      Conflicting inputs
      Conflicting inputs

      Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_speed_ratio, Nunu & Willump.attack_speed_per_lvl.

      Target patch: 7.3d

      • champion · Nunu & Willump · attack_speed_base: primary_verified
      • champion · Nunu & Willump · attack_speed_ratio: conflicted
      • champion · Nunu & Willump · attack_speed_bonus: primary_verified
      • champion · Nunu & Willump · attack_speed_per_lvl: conflicted
      • mechanic · Global rules · attack_speed_growth: modeled
      Input sourceInput sourceFull field evidence
      Movement speed (raw) 350 units/sec
      Corroborated inputs
      Corroborated inputs

      Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

      Target patch: 7.3d

      • champion · Nunu & Willump · move_speed: corroborated
      Input sourceInput sourceInput sourceFull field evidence
      350 units/sec
      Unverified inputs
      Unverified inputs

      Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.move_speed_per_lvl.

      Target patch: 7.3d

      • champion · Nunu & Willump · move_speed: corroborated
      • champion · Nunu & Willump · move_speed_per_lvl: unverified
      Input sourceInput sourceInput sourceFull field evidence
      Critical chance 0%
      Model default
      Model default

      Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

      Target patch: 7.3d

        Full field evidence
        0%
        Model default
        Model default

        Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

        Target patch: 7.3d

          Full field evidence
          Total critical damage 200%
          Source-backed model
          Source-backed model

          Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

          Target patch: 7.3d

          • mechanic · Global rules · global_rules.base_crit_damage: modeled
          Input sourceFull field evidence
          200%
          Source-backed model
          Source-backed model

          Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

          Target patch: 7.3d

          • mechanic · Global rules · global_rules.base_crit_damage: modeled
          Input sourceFull field evidence
          Armor penetration 0%
          Model default
          Model default

          Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

          Target patch: 7.3d

            Full field evidence
            0%
            Model default
            Model default

            Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

            Target patch: 7.3d

              Full field evidence
              Flat armor penetration 0
              Model default
              Model default

              Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

              Target patch: 7.3d

                Full field evidence
                0
                Model default
                Model default

                Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                Target patch: 7.3d

                  Full field evidence
                  Flat magic penetration 0
                  Model default
                  Model default

                  Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                  Target patch: 7.3d

                    Full field evidence
                    0
                    Model default
                    Model default

                    Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                    Target patch: 7.3d

                      Full field evidence
                      Magic penetration 0%
                      Model default
                      Model default

                      Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                      Target patch: 7.3d

                        Full field evidence
                        0%
                        Model default
                        Model default

                        Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                        Target patch: 7.3d

                          Full field evidence
                          Ability haste 0
                          Model default
                          Model default

                          Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                          Target patch: 7.3d

                            Full field evidence
                            0
                            Model default
                            Model default

                            Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                            Target patch: 7.3d

                              Full field evidence
                              Basic ability haste only 0
                              Model default
                              Model default

                              Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                              Target patch: 7.3d

                                Full field evidence
                                0
                                Model default
                                Model default

                                Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                Target patch: 7.3d

                                  Full field evidence
                                  Life steal 0%
                                  Model default
                                  Model default

                                  Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                  Target patch: 7.3d

                                    Full field evidence
                                    0%
                                    Model default
                                    Model default

                                    Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                    Target patch: 7.3d

                                      Full field evidence
                                      Omnivamp 0%
                                      Model default
                                      Model default

                                      Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                      Target patch: 7.3d

                                        Full field evidence
                                        0%
                                        Model default
                                        Model default

                                        Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                        Target patch: 7.3d

                                          Full field evidence
                                          Physical vamp 0%
                                          Model default
                                          Model default

                                          Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                          Target patch: 7.3d

                                            Full field evidence
                                            0%
                                            Model default
                                            Model default

                                            Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                            Target patch: 7.3d

                                              Full field evidence
                                              Heal and shield power 0%
                                              Model default
                                              Model default

                                              Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                              Target patch: 7.3d

                                                Full field evidence
                                                0%
                                                Model default
                                                Model default

                                                Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                                Target patch: 7.3d

                                                  Full field evidence
                                                  Tenacity 0%
                                                  Model default
                                                  Model default

                                                  Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                                  Target patch: 7.3d

                                                    Full field evidence
                                                    0%
                                                    Model default
                                                    Model default

                                                    Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                                    Target patch: 7.3d

                                                      Full field evidence
                                                      Slow resistance 0%
                                                      Model default
                                                      Model default

                                                      Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                                      Target patch: 7.3d

                                                        Full field evidence
                                                        0%
                                                        Model default
                                                        Model default

                                                        Derived 7.3d model output; not a client-measured total. No contributing catalog scalar; this is the engine default, not independent evidence of zero in every game situation.

                                                        Target patch: 7.3d

                                                          Full field evidence
                                                          Health regeneration 7.5 health/5 sec
                                                          Corroborated inputs
                                                          Corroborated inputs

                                                          Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

                                                          Target patch: 7.3d

                                                          • champion · Nunu & Willump · health_regen_base: corroborated
                                                          Input sourceInput sourceFull field evidence
                                                          17 health/5 sec
                                                          Corroborated inputs
                                                          Corroborated inputs

                                                          Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

                                                          Target patch: 7.3d

                                                          • champion · Nunu & Willump · health_regen_base: corroborated
                                                          • champion · Nunu & Willump · health_regen_per_lvl: corroborated
                                                          Input sourceInput sourceFull field evidence
                                                          Mana regeneration 15 mana/5 sec
                                                          Corroborated inputs
                                                          Corroborated inputs

                                                          Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

                                                          Target patch: 7.3d

                                                          • champion · Nunu & Willump · mana_regen_base: corroborated
                                                          Input sourceInput sourceFull field evidence
                                                          27.6 mana/5 sec
                                                          Corroborated inputs
                                                          Corroborated inputs

                                                          Derived 7.3d model output; not a client-measured total. Source status describes contributing raw fields or implemented rules, not independent verification of their combined result.

                                                          Target patch: 7.3d

                                                          • champion · Nunu & Willump · mana_regen_base: corroborated
                                                          • champion · Nunu & Willump · mana_regen_per_lvl: corroborated
                                                          Input sourceInput sourceFull field evidence
                                                          Attack range 175 units
                                                          Unverified inputs
                                                          Unverified inputs

                                                          Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_range.

                                                          Target patch: 7.3d

                                                          • champion · Nunu & Willump · attack_range: unverified
                                                          Input sourceFull field evidence
                                                          175 units
                                                          Unverified inputs
                                                          Unverified inputs

                                                          Derived 7.3d model output; not a client-measured total. Unresolved input evidence: Nunu & Willump.attack_range.

                                                          Target patch: 7.3d

                                                          • champion · Nunu & Willump · attack_range: unverified
                                                          Input sourceFull field evidence

                                                          Suggested build

                                                          Imported guide · patch 7.3d · not a measured best-build ranking

                                                          Plated SteelcapsThornmailForce of NatureWarmog's ArmorFrozen HeartAmaranth's Twinguard
                                                          RunesIce OverlordCourage of the ColossusSecond WindOvergrowthTranscendence
                                                          Summoner spellsFlashSmite
                                                          Try this build
                                                          Runes, skills & guide sourceOriginal guide

                                                          Runes

                                                          1. Ice Overlord
                                                          2. Courage of the Colossus
                                                          3. Second Wind
                                                          4. Overgrowth
                                                          5. Transcendence

                                                          Summoner spells

                                                          1. Flash
                                                          2. Smite

                                                          Skill priority

                                                          1. Consume
                                                          2. Snowball Barrage
                                                          3. Biggest Snowball Ever!

                                                          Review: imported guide recommendation, not manually reviewed or a measured ranking

                                                          Only compatible runes are prefilled. Summoner spells and skill order are guide recommendations, not simulated actions.

                                                          Not loaded: Plated Steelcaps. Enchants use their own game slot.

                                                          Item effects & stat changes

                                                          Level 9 · standard mode · target: 2000 HP, 100 armor, 100 MR · 10-second attack window. Item and rune conditions begin at their shown defaults.

                                                          Plated Steelcaps
                                                          • Health: +150
                                                          • Armor: +25
                                                          • Movement speed (raw): +45 units/sec

                                                          Eligible for this champion and inventory.

                                                          • boots

                                                          Passive, active and proc rules

                                                          • Listed armor: 25 armor

                                                            Plated Steelcaps contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                            Condition: Equipped; actual converted change is in stat deltas.

                                                            Coverage: supported

                                                            Rule source
                                                          • Listed health regen: 0 %

                                                            Plated Steelcaps contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                            Condition: Equipped; actual converted change is in stat deltas.

                                                            Coverage: supported

                                                            Rule source
                                                          • Listed move speed: 45 move_speed

                                                            Plated Steelcaps contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                            Condition: Equipped; actual converted change is in stat deltas.

                                                            Coverage: supported

                                                            Rule source
                                                          • Listed hp: 150 hp

                                                            Plated Steelcaps contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                            Condition: Equipped; actual converted change is in stat deltas.

                                                            Coverage: supported

                                                            Rule source
                                                          • Incoming champion basic attack damage is reduced by ten percent.: Explanatory / not numerically modeled

                                                            Incoming champion basic attack damage is reduced by ten percent. Descriptive or event-transforming utility; use its structured parameters rather than a fake scalar amount.

                                                            Condition: See explanation

                                                            Coverage: descriptive

                                                            Rule source
                                                          • Declared-target attack DPS change: 0 post-mitigation damage / second

                                                            Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.

                                                            Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.

                                                            Coverage: supported

                                                            Rule source
                                                          • Expected ordinary attack damage change: 0 raw damage / attack

                                                            Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.

                                                            Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.

                                                            Coverage: supported

                                                            Rule source
                                                          Thornmail
                                                          • Health: +200
                                                          • Armor: +75

                                                          Eligible for this champion and inventory.

                                                          • wiki_thorns

                                                          Passive, active and proc rules

                                                          • Listed armor: 75 armor

                                                            Thornmail contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                            Condition: Equipped; actual converted change is in stat deltas.

                                                            Coverage: supported

                                                            Rule source
                                                          • Listed hp: 200 hp

                                                            Thornmail contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                            Condition: Equipped; actual converted change is in stat deltas.

                                                            Coverage: supported

                                                            Rule source
                                                          • Reduce healing received by the affected champion for three seconds.: Explanatory / not numerically modeled

                                                            Reduce healing received by the affected champion for three seconds. Descriptive or event-transforming utility; use its structured parameters rather than a fake scalar amount.

                                                            Condition: See explanation

                                                            Coverage: descriptive

                                                            Rule source
                                                          • Thorns: 0 damage

                                                            Thorns Explicit activation condition is inactive.

                                                            Condition: {'key': 'thorns_triggered', 'value': True}

                                                            Coverage: inactive

                                                            Rule source
                                                          • Declared-target attack DPS change: 0 post-mitigation damage / second

                                                            Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.

                                                            Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.

                                                            Coverage: supported

                                                            Rule source
                                                          • Expected ordinary attack damage change: 0 raw damage / attack

                                                            Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.

                                                            Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.

                                                            Coverage: supported

                                                            Rule source
                                                          Force of Nature
                                                          • Health: +400
                                                          • Magic resistance: +60
                                                          • Movement speed (raw): +5 units/sec

                                                          Eligible for this champion and inventory.

                                                            Passive, active and proc rules

                                                            • Listed hp: 400 hp

                                                              Force of Nature contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                              Condition: Equipped; actual converted change is in stat deltas.

                                                              Coverage: supported

                                                              Rule source
                                                            • Listed move speed: 5 move_speed

                                                              Force of Nature contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                              Condition: Equipped; actual converted change is in stat deltas.

                                                              Coverage: supported

                                                              Rule source
                                                            • Listed mr: 60 mr

                                                              Force of Nature contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                              Condition: Equipped; actual converted change is in stat deltas.

                                                              Coverage: supported

                                                              Rule source
                                                            • Absorb mr: 0 mr

                                                              Absorb mr Evaluated at the pre-effect snapshot, before its own grant. Shared unique effects are not additive; use the item-removal delta for the complete contribution. Explicit activation condition is inactive.

                                                              Condition: {'key': 'steadfast_stacks', 'value': 4}

                                                              Coverage: inactive

                                                              Rule source
                                                            • Absorb haste: 0 %

                                                              Absorb haste Evaluated at the pre-effect snapshot, before its own grant. Shared unique effects are not additive; use the item-removal delta for the complete contribution. Explicit activation condition is inactive.

                                                              Condition: {'key': 'steadfast_stacks', 'value': 4}

                                                              Coverage: inactive

                                                              Rule source
                                                            • Incoming champion magic damage grants a stack for seven seconds; outgoing champion damage refreshes duration.: Explanatory / not numerically modeled

                                                              Incoming champion magic damage grants a stack for seven seconds; outgoing champion damage refreshes duration. Descriptive or event-transforming utility; use its structured parameters rather than a fake scalar amount.

                                                              Condition: See explanation

                                                              Coverage: descriptive

                                                              Rule source
                                                            • Declared-target attack DPS change: 0 post-mitigation damage / second

                                                              Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.

                                                              Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.

                                                              Coverage: supported

                                                              Rule source
                                                            • Expected ordinary attack damage change: 0 raw damage / attack

                                                              Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.

                                                              Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.

                                                              Coverage: supported

                                                              Rule source
                                                            Warmog's Armor
                                                            • Health: +700
                                                            • Ability haste: +20
                                                            • Health regeneration: +17.9 health/5 sec

                                                            Eligible for this champion and inventory.

                                                              Passive, active and proc rules

                                                              • Listed ability haste: 20 ability_haste

                                                                Warmog's Armor contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                                Condition: Equipped; actual converted change is in stat deltas.

                                                                Coverage: supported

                                                                Rule source
                                                              • Listed health regen: 100 %

                                                                Warmog's Armor contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                                Condition: Equipped; actual converted change is in stat deltas.

                                                                Coverage: supported

                                                                Rule source
                                                              • Listed hp: 700 hp

                                                                Warmog's Armor contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                                Condition: Equipped; actual converted change is in stat deltas.

                                                                Coverage: supported

                                                                Rule source
                                                              • Out-of-combat health regeneration per second: 0 heal

                                                                Out-of-combat health regeneration per second Explicit activation condition is inactive.

                                                                Condition: {'key': 'warmogs_heart_active', 'value': True}

                                                                Coverage: inactive

                                                                Rule source
                                                              • Blessed: 30 %

                                                                Blessed

                                                                Condition: See explanation

                                                                Coverage: supported

                                                                Rule source
                                                              • Declared-target attack DPS change: 0 post-mitigation damage / second

                                                                Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.

                                                                Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.

                                                                Coverage: supported

                                                                Rule source
                                                              • Expected ordinary attack damage change: 0 raw damage / attack

                                                                Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.

                                                                Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.

                                                                Coverage: supported

                                                                Rule source
                                                              Frozen Heart
                                                              • Armor: +80
                                                              • Mana: +400
                                                              • Ability haste: +20

                                                              Eligible for this champion and inventory.

                                                                Passive, active and proc rules

                                                                • Listed ability haste: 20 ability_haste

                                                                  Frozen Heart contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                                  Condition: Equipped; actual converted change is in stat deltas.

                                                                  Coverage: supported

                                                                  Rule source
                                                                • Listed mana: 400 mana

                                                                  Frozen Heart contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                                  Condition: Equipped; actual converted change is in stat deltas.

                                                                  Coverage: supported

                                                                  Rule source
                                                                • Listed armor: 80 armor

                                                                  Frozen Heart contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                                  Condition: Equipped; actual converted change is in stat deltas.

                                                                  Coverage: supported

                                                                  Rule source
                                                                • Nearby enemies within 650 units lose twenty-five percent attack speed.: Explanatory / not numerically modeled

                                                                  Nearby enemies within 650 units lose twenty-five percent attack speed. Descriptive or event-transforming utility; use its structured parameters rather than a fake scalar amount.

                                                                  Condition: See explanation

                                                                  Coverage: descriptive

                                                                  Rule source
                                                                • Declared-target attack DPS change: 0 post-mitigation damage / second

                                                                  Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.

                                                                  Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.

                                                                  Coverage: supported

                                                                  Rule source
                                                                • Expected ordinary attack damage change: 0 raw damage / attack

                                                                  Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.

                                                                  Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.

                                                                  Coverage: supported

                                                                  Rule source
                                                                Amaranth's Twinguard
                                                                • Health: +300
                                                                • Armor: +50
                                                                • Magic resistance: +50

                                                                Eligible for this champion and inventory.

                                                                  Passive, active and proc rules

                                                                  • Listed mr: 50 mr

                                                                    Amaranth's Twinguard contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                                    Condition: Equipped; actual converted change is in stat deltas.

                                                                    Coverage: supported

                                                                    Rule source
                                                                  • Listed armor: 50 armor

                                                                    Amaranth's Twinguard contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                                    Condition: Equipped; actual converted change is in stat deltas.

                                                                    Coverage: supported

                                                                    Rule source
                                                                  • Listed hp: 300 hp

                                                                    Amaranth's Twinguard contributes this listed stat before champion and loadout conversions; it is not necessarily its final marginal contribution.

                                                                    Condition: Equipped; actual converted change is in stat deltas.

                                                                    Coverage: supported

                                                                    Rule source
                                                                  • Endurance armor: 0 armor

                                                                    At five Endurance stacks add 30% of pre-Endurance bonus resistance; not 30% total resistance and no self-recursive amplification. Evaluated at the pre-effect snapshot, before its own grant. Shared unique effects are not additive; use the item-removal delta for the complete contribution. Explicit activation condition is inactive.

                                                                    Condition: {'key': 'endurance_stacks', 'value': 5}

                                                                    Coverage: inactive

                                                                    Rule source
                                                                  • Endurance mr: 0 mr

                                                                    At five Endurance stacks add 30% of pre-Endurance bonus resistance; not 30% total resistance and no self-recursive amplification. Evaluated at the pre-effect snapshot, before its own grant. Shared unique effects are not additive; use the item-removal delta for the complete contribution. Explicit activation condition is inactive.

                                                                    Condition: {'key': 'endurance_stacks', 'value': 5}

                                                                    Coverage: inactive

                                                                    Rule source
                                                                  • Endurance tenacity: 0 %

                                                                    Endurance tenacity Evaluated at the pre-effect snapshot, before its own grant. Shared unique effects are not additive; use the item-removal delta for the complete contribution. Explicit activation condition is inactive.

                                                                    Condition: {'key': 'endurance_stacks', 'value': 5}

                                                                    Coverage: inactive

                                                                    Rule source
                                                                  • One stack per second in champion combat, maximum five; maximum stacks also grant 20% size.: Explanatory / not numerically modeled

                                                                    One stack per second in champion combat, maximum five; maximum stacks also grant 20% size. Descriptive or event-transforming utility; use its structured parameters rather than a fake scalar amount.

                                                                    Condition: See explanation

                                                                    Coverage: descriptive

                                                                    Rule source
                                                                  • Declared-target attack DPS change: 0 post-mitigation damage / second

                                                                    Full-loadout removal counterfactual including champion conversions, shared unique effects, multiplicative dependencies and attack cadence; not an unconditional item ranking.

                                                                    Condition: Same champion, level, target snapshot, duration, other items and states; remove only this copy.

                                                                    Coverage: supported

                                                                    Rule source
                                                                  • Expected ordinary attack damage change: 0 raw damage / attack

                                                                    Actual removal counterfactual for the ordinary attack profile, including nonstandard crit. Periodic intrinsic procs and item procs belong to the separate damage window.

                                                                    Condition: Same initial champion/item/rune state and fixed target; before mitigation and independent of reload timing.

                                                                    Coverage: supported

                                                                    Rule source
                                                                  Situational item swaps
                                                                  Situational alternatives · explicit rule filters

                                                                  Imported champion role: Tank. AP and attack-DPS objectives are not interchangeable. Choose a scenario that matches your question.

                                                                  Incoming physical-damage profile · Dawnshroud

                                                                  Replace Amaranth's Twinguard in B with Dawnshroud. Rule filter: listed armor > 0; completed build cost 14,950 ≤ imported budget 15,450 gold. First alphabetically eligible example, not the best item.

                                                                  • Health: -50
                                                                  • Magic resistance: -20

                                                                  Defensive profiles show armor/MR changes only; incoming abilities, effective-health survival and fight outcomes are not simulated.

                                                                  Alternative item sourceCompare this exact A/B scenario
                                                                  Incoming magic-damage profile · Abyssal Mask

                                                                  Replace Amaranth's Twinguard in B with Abyssal Mask. Rule filter: listed mr > 0; completed build cost 14,650 ≤ imported budget 15,450 gold. First alphabetically eligible example, not the best item.

                                                                  • Health: +50
                                                                  • Armor: -50
                                                                  • Magic resistance: -5
                                                                  • Ability haste: +10

                                                                  Defensive profiles show armor/MR changes only; incoming abilities, effective-health survival and fight outcomes are not simulated.

                                                                  Alternative item sourceCompare this exact A/B scenario
                                                                  Abilities and source notes
                                                                  PCall of the Freljord

                                                                  Gains 40% Attack Speed and 15% Movement Speed for 4 seconds upon damaging an enemy champion, large monster or structure. A nearby allied champion with the fastest Attack Speed gains half this bonus. Cannot trigger on the same target for 8 seconds.

                                                                  English source
                                                                  QConsume

                                                                  Takes a bite out of the enemy, dealing 55 / 110 / 165 / 220 ( +65% AP +5% HP ) magic damage and healing for 80 / 115 / 150 / 185 ( +70% AP +10% bonus HP ). The healing is increased by 50% when Nunu and Willump are below 50% Maximum Health. Deals 350 / 500 / 650 / 800 true damage agains minions and monsters instead.

                                                                  Cooldown: 10 / 9 / 8 / 7 · Cost: 60 / 60 / 60 / 60English source
                                                                  WBiggest Snowball Ever!

                                                                  Willump begins rolling a snowball that increases in size and speed over 12 seconds. The snowball explodes upon colliding with enemy champions, large monsters or terrain dealing 35 / 48 / 61 / 74 - 175 / 240 / 305 / 370 ( 30% AP - 150% AP ) magic damage to enemies and knocking them airborne for 0.5 - 1.25 seconds, increasing with the size of the snowball. Re-cast : Releases the snowball, causing it to explode on the first enemy hit. Removes slows on cast and is immune to slows during rolling. Deals 33.33% damage to minions and small monsters.

                                                                  Cooldown: 12 / 12 / 12 / 12 · Cost: 55 / 60 / 65 / 70English source
                                                                  ESnowball Barrage

                                                                  Channels for up to 2.5 seconds, throwing snowballs that deal 8 / 12 / 16 / 20 ( +5% AP ) magic damage and slow by 20% for 0.5 seconds. When the channel ends, Willump deals magic damage equal to 3% - 15% ( +0.8 - 4% AP ) of the enemies' max Health and roots them for 0.5 - 1.5 seconds. Damage and root duration scale with number of snowball hits on the target. Final explosion deals up to 150 / 200 / 250 / 300 damage vs. monsters.

                                                                  Cooldown: 12 / 12 / 12 / 12 · Cost: 55 / 60 / 65 / 70English source
                                                                  RAbsolute Zero

                                                                  Gains a shield that absorbs 65 / 75 / 85 ( +180% AP +35% / 45% / 55% HP ) damage and begins channeling for up to 3 seconds. Nearby enemies are slowed by 50% , increasing to 95% over the duration. When the channel ends, nearby enemies take 180 - 915 ( +50% - 275% AP ) magic damage , increased with channel duration.

                                                                  Cooldown: 70 / 65 / 60 · Cost: 100 / 100 / 100English source

                                                                  Ability reference only. The skill plan supplies supported combat-rank assumptions; descriptions do not automatically cast spells or simulate ability combos.

                                                                  Rules, sources and missing evidence

                                                                  Checked: one allocation per level position; sourced rank caps and innate ranks; standard paid ultimate ranks at levels 5/9/13. Basic-rank unlock levels and some innate-upgrade gates are not established by these sources. Passing these checks is not a claim that a custom plan is legal in the current client.

                                                                  • Minimum champion levels for basic-ability ranks are not supplied by the available rule sources.

                                                                  Source recommendations are examples, not minimum rank-unlock rules. A later recommended upgrade does not prove earlier upgrades are forbidden.

                                                                  English ability text: WildRiftFire guide · guide patch 7.3d · recorded 2026-11-01. Builder target patch 7.3d. Guide numbers have not been reconciled or client-verified.

                                                                  • Standard rules — quoted secondary reference, not client verification.
                                                                  • Official champion library — China region, version 7.3; per-rank descriptions corroborate rank counts, not minimum upgrade levels.
                                                                  Additional rank-gate research and rejected evidence
                                                                  • Nidalee Raw Gate Rejected — Raw ability template contains explicit 6/11/16 gates, incompatible with Wild Rift maximum level 15; not applied.
                                                                  • Yuumi Raw — Raw You and Me template corroborates free W/Q5; 1;6;11 belongs to level-dependent cooldown, not paid-rank legality.
                                                                  • Public Riot Api Schema — Independent public-web API wrapper documents ability descriptions/media/types, no rank-upgrade table.
                                                                  • Merged Api Boundary — Merged PC/WR identity API is not independent WR rank-gate evidence; PC rules deliberately not imported.
                                                                  • Official Rank Counts 6 3D — Official Yuumi rework has five Q and four W value entries; Jayce W has five value entries. Not supplied: Minimum champion levels for any resulting rank; value-array positions are not unlock gates.
                                                                  • Jayce Official Library Recheck — Fresh China-region official library corroborates Q/W/E five ranks and one R description. Not supplied: Minimum champion levels; variType fields label damage/cost/cooldown values, not upgrade gates.
                                                                  • Yuumi Official Library Recheck — Fresh China-region official library corroborates five Q, four W/E and three R descriptions. Not supplied: Q fifth-rank and paid W minimum levels; cooldown scaling is not a paid-rank gate.
                                                                  • Nidalee Official Library Recheck — Fresh China-region official library states innate learned R rank 1 and four R descriptions. Not supplied: Minimum champion levels for paid R upgrades; neither 5/9/13 nor PC 6/11/16 is supplied here.

                                                                  Ability text, plans and coverage JSON · Quoted rank-rule sources. All guide and rule snapshots are SHA-256 checked. A current-client/authoritative rank-unlock table is required to remove the custom-plan legality limitation.

                                                                  Calculation notes & sources

                                                                  Includes available base stats, level growth, contextual item effects, explicit rune and champion conditions, and sustained basic-attack DPS against a declared target. Unknown source values stay Unknown, not zero.

                                                                  No ability-combo or full-fight simulation, aggregate stat score, or best-build winner. Each attack result declares assumptions and unsupported events.

                                                                  Target patch: 7.3d. Data scope: Wild Rift standard listed stats; source-audited fields, not universal verification. Review: Source-audited with genuine field-level gaps; see coverage report, not universally verified.

                                                                  Sources, patch coverage and limitations

                                                                  Explore alongside Nunu & Willump

                                                                  Related by shared lane or imported role, not counter-pick strength.

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                                                                  Only runes legal for this slot are shown. Choosing No rune clears the slot.

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